The party made landfall, choosing to travel down planet side. They got a nice view of the landscape and city from above, landed in a forested area, and rode into town on the back of an elephant, which was really Tegli the Spelljammer. Brux chose to ride inside the ship and if there was trouble he could get launched out like a giant booger.
The outer gate had a few gold and white robed guards and a large lionlike creature with ram horns. Abigail Triffts told the guards it was guild business and flashed them a radish patch she wore like a badge and the group was admitted into the city. There was more exposition on the general vibe of the city, the people, the water ways, but more importantly Abigail saw an enemy of the guild, a tent belonging to a Daddy Fate’s Traveling Menagerie of Magical Monsters. Abigail informed the party these were not good people and the guild was investigating their actions in the city but guild members involved had gone missing. The party’s new directive was to sew havoc and raise hell within the confines of that tent.
Brux took that moment to blast out from Telgi’s trunk, slamming into one of the guards outside and grappling him. The guard, not used to being covered in plasmoid boogers was alarmed. The coated guard crawled back into the tent looking for the boss, the other stepped just within the tent entrance and kept an eye out for more issues. Brux saw a beautiful chamber that appeared to be a marble walled and floored reception area with another guard sitting at the desk. The desk guard looked perplexed why the booger covered guard was not at his post. Confusion ensued as Brux half grappled, half walked the guard across the room and into the viewing area for this menagerie. Quasar approached the other guard and asked if there was a chance of purchasing any of these animals that were on display, causing the other to check his script which featured mostly how to answer about how much it cost to view said monsters. The second guard said, “sure, lets check with the boss on that too, we got plenty of things here for viewing and sale.”
Quasar and Din noticed that while the floor looked marble, it was illusioned fabric, feeling the cobblestone beneath their feet. They also noticed at the doorway a strange pair of blue tiny feet, a little figure hiding behind the tents illusioned fabric. They clocked it, but did not comment on it. The trio and guards all passed into the viewing area, revealing several large cages in a line. One cage had a manticore, another a large serpent with coils as thick as wine barrels. There is a large owl harpy like monster in one cage, a unicorn with dark fur and a fake horn, and a very angry looking pig headed man picking dried green paint off of himself. His cage, labelled troll was outfitted with a silence spell and the moment the party entered he started trying to yell. There was another guard on the far side of the room and they could hear two voices arguing, one of which was familiar.
Daddy Fate stepped out of a side chamber, deep in conversation with Luthier, a known ogre mage the party had encountered before. Daddy Fate saw the Guard covered in Brux and recognized that it was a plasmoid holding his minion. Daddy Fate’s hand started glowing with eldritch energy as he attempted to inflict wounds on Brux, who teleported away at the last moment. Fear covered Luthier’s face as he recognized the group of space travelers that dropped an elevator with him in it, so he ran back into the side chamber.
A fight was had, Din and Quasar took advantage of having some distance from the fray as Brux slashed his way into the guards, now revealed to be ogres. One ogre was armed with spiked chains, another with an over sized crossbow, and the other wielding a battering ram. Daddy Fate dropped his flamboyant disguise, revealing his ogre mage form as well.
While spells and attacks were flying, the small blue footed creature appeared next to the “troll” cage and started breaking the lock with what appeared to be some sort of magical dustpan. The group finally met Grenghast Fatesbane as the cage door broke open, the trollish pigman jumped out, and sprinted down the side chamber to have a word with Luthier.
Din tossed her javelin, returning to her hand after impact, and used corpse on every ogre as it fell, causing them to attack their allies with their final moments. Brux used his great sword to awesome effect, dealing massive damage between numerous foes. Quasar used small focused tidal waves to keep Daddy Fate and his crew off their feet along with harnessing his powers of the archer constellation to send arcane arrows into those still standing.
The group could hear a door smashing into something and maniacal laughter as a cold wind made its way from the side chamber. Brux could see Grenghast slamming a floating doorway’s heavy wooden door on Luthier’s head. Daddy fate was defeated, Luthier weaseled out of Grenghast’s grip and blasted a cone of cold at the now bunched together crew. Grenghast took the brunt of it, drastically reducing the party’s incoming ice damage. Luthier jumped through the door and slammed it shut, promptly disappearing.
In the aftermath they freed the rest of the animals and found a hallway of awkward portraits of all the missing guild members. The small blue creature, known as Grackle took a blade and made a small cut on a portrait of a very confused looking orc in a red duster jacket, releasing the orc from the enchanted painting. The group was able to free the rest of the missing people, many of which were just civilians that asked too many questions. The group led everyone out of the tent, which disappeared after they left. Many thanks were given, the guild was pleased, and fifty people were able to return to their lives.
I am always happy to use old ideas in new ways. One of the lessons I learned as a dungeon/game master is it is totally fine using material you have run for one group for another campaign. Steal from yourself