Session 6: clones not alone

In light of learning dark secrets last session, the group pushed the Argusdrive further. They learned the locations where they had died other than Glben, they found they could not make secret hacker back door codes for the space station Argenthome without alerting the headmaster, the originals the copies were not on file but it seems there has been some data scrubbing, and there are potential allies out there for the group to find because these groups are enemies of Argentheart.

There was much debate on what to do, who to trust, who to absorb (our plasmoid Brux always wants to absorb things), all those fun things.

They carried on their mission for the time being, knowing that the other group was much more powerful than they are and hoping they did not have to fight them soon. They rode their hover bikes to the edge of the slab and jumped to the next one, only Quazar the autognome making it while staying dry on the new volcanic beach slab rock. The group found a group of nothic in a crater trying to break some kind of weird crystal so the group fought the nothics and freed a Lapidary from the crashed space gemstone ship. They found it was intelligent, named Ahab, and it could emote feelings to them and made the group look up to see a large space station or ship that was pierced by a large crystal. The group then realized the blip on their map for other copies of their bodies are on that ship. The Lapidary used a form of telepathy with the group where it would express feelings and images instead of words, which took some getting used too.

From there the group hover biked to the next location, a slab of mountainous forests where they could feel they were being watched. The druid in the crew noticed a strange deerlike creature that looked wrong in the uncanny valley sort of way. They noticed more of them that seemed to stand on their hind legs and run off into the woods. The party did hit one with a spell and it turned into a pile of dirt and meat. They sped through the woods to get further away from the fake deer and made camp on the highest point they could find, during the night a strange creature ambled into their camp and started rummaging through their packs on the hover bikes. It had the head of a donkey on the body of a large bipedal dinosaur like frame. They scanned it as it was taking granola bars from them with its tiny arms. It came up as a Keesarb, a monster known for borrowing things from camps and disappearing into the night. They also speak in unintelligible whispers. The druid Quasar cast speak with animals and found it wanted more food, so they fed it and had it leave while the rest of the group was waking up.

In the morning, they noticed that they were a few floating island slabs away from the center of the world, seeing the gassy core swirling not so far away. The other group had not caught any monsters the past day and it seemed they were not contacting any of the support crew. They also could see that there was another grassland looking slab that was currently on fire. The group chose to ignore the fire and make their way to the center as fast as possible.

The next slab was home to enormous trees that were as wide as buildings and the tops were hidden by mist. The slab had no animal sound and what looked like a clear path across its width. The group sped with their bikes and could hear an odd sound that possibly was shingles clanking together. From the surrounding trees a large hut on beastly muscular legs started chasing the group. As fast as they traveled, they seemed to be treading ground with no true movement. As they slowed down the hut caught up and sat behind them as a large, eight-foot-tall green woman wearing a fine blue traveling gown greeted the group. The Hag, Avamere, did not get many visitors and asked the group a few questions and could tell that they had been copied. The group also noticed the path had disappeared while they talked to her, as a warning not to run. They shared stories of how they got here, she gave them warning not to damage any of the landscapes of the Observers might try and intervene, they were cloud giants she allowed to research the magical anomalies of the planet. They brought up Argentheart and she complained about that Ashadalon and his tricky ways. She also bent the trees back so they could see the space station above them better and talked about the Lapidaries as well. After getting her fill of socializing she gave the party business cards to send her messages to contact her in the future from anywhere. The group noticed the trees open back up from where they were headed and followed the safer path to the next slab.

The next slab was a blur of sand and wind, the party blasted past catching or fighting any monsters here, noticing weird cat bird monsters sleeping in ruins watching them go. The group also saw what looked like a mountain get up on its tortoise legs and reposition itself a bit better. Our last slab was a large floating chunk of iron that seemed devoid of light. While the party looked around a strange figure descended out of the now very close gas cloud center of the world. The figure, Oranthus, was a cloud giant wearing a gold mask, he greeted them and explained how his cloning ability worked for them while also addressing the fact the group were all clones with good craftsmanship. He invited them onto the ship to explain things better and we ended there for the night.

This campaign has been a good lesson on what can be achieved in a two-hour session. I tend to both over and under plan and much of that is still the chaos of having very large tables in the past to now a table of three players.

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Session 7: Giants and rescue missions

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Session 5: Collections and secrets