Between our sessions Din read and shared the information gleaned from the stolen notes of Luthier. The key factors being he was unhappy working with Jazina, he was a sick bastard, he had done experiments on other versions of the characters. He also was struggling with the spelljammer pup, it resisted his attempts to control it and ate some of his workers. There is some kind of bounty hunter stalking Luthier that was currently being held on a nearby planet, he was an escaped experiment of his named Grenghast Fatesbane. Since his escape he had been a thorn in the Fate Organization’s side. It was also revealed that Argentheart was eating magical monsters to steal their abilities, mostly ones tied into Oracular magics.
The party started the night by visiting with the cloud giants to have them remove the Argentheart tracking devices. For Brux the plasmoid warlock, being a creature of goo it was not as bad as it could have been. There were tiny metal fragments that, when removed via magnets, became a strange viscous goo. The giants threw the waste in the matter disruptor, a box that could channel a disintegrate spell, and warned the group about radiation and gave Din the astral elf artificer a concerned look as the only “normal” skinned party member. Quasar the auto gnome druid was next. The giants took him partially apart and found multitudes of fake screws and parts that were tracking devices, they also found their way into the disruptor. Din had it rough, for her they had a giant tank of breathable liquid that drew the many trackers out of unseen scars. It was a terrible feeling but the giants made it quick, again tossing the scraps in the disruptor.
As the group settled, they looked through all their belongings, finding tracking tags in everything, disarming them, and scrapping them. Din found an extra welded bit on Kin she did not recognize and found it was from a repair done by Norella, an Argentheart goblin they met a while back. she was not sure if it had a tracking effect but it did look like it was a repair from a spear wound. She replaced that metal weld and took one last probe into the Argusdrive just to see what had changed. She logged in as Gatliener, using her destroyed home world as her log in, the giant that had cloned them in the first place and found that the group had been flagged as deceased due to the trackers being destroyed and new clones would be momentarily in production. It also flagged the area the cloud giant vessel was as the recovery site so Din used her hacking skills to delay the cloning process in the bureaucracy. She took one additional hack and logged in as the system administrator Headmaster Ainsley Axleford and tried to see is she could pinpoint Argentheart. While she was unable to find him in the system, she did see in the star charts various ships making way for something massive that was approaching this part of the galaxy. With one more bit of mischief she implanted a virus into the computer system, bricking the Argusdrive in the process.
The party informed the giants that Argentheart, the organization at least, was on its way. the group said their farewells, Brux received a pile of strange metals from the giants as an additional thank you for removing the pirate threat. Brux, Quasar, and Din joined Feldamire the unicorn and Kmet the minotaur and got back on the Spelljammer pup. Din was able to get the ship moving again by using strange hand shaped controls that rose out of the floor. With Feldamire’s direction and her star charts Din got the party back into space.
Feldamire explained that Glben, the planet the party had expired on last was the hideout for the Chimeric Collective, an organization that is trying to undo all the damage Argentheart has done. The ship settled into the deep space jump and the party was able to rest again. Hours later the ship was pulled out of its jump and the group spotted a strange asteroid with three glowing green dots near it. The dots got closer and turned out to be three small bike like craft with three goblin raiders aboard each, speeding across space. The party attempted to evade but the goblins caught up rather quickly. Brux popped out the window and eldritch blasted one of the bikes, causing it to sputter and stop, leaking horrible green fluid into space. The goblin driver attempted to gun it. the other two goblins that were holding on for dear life started space swimming away as the bike exploded in a gigantic ball of green fire. The other two craft got much closer to the ship, Quasar and Brux sniping the goblins as they threw hooked chains at the Spelljammer Pup. Din was able to pick off a few goblins with magic missiles while another one evaded Quasar and Brux and attached a small flashing device to the bottom of the ship but Din was able to grab it with magic and toss it into space. Quasar used magic to knock him out and found the goblin had another device primed to explode but was able to toss it away in time.
Interview with the goblin lead them to finding his name was Rem, he and his people were stranded and were attempting to commandeer their ship. He was the last survivor of the goblins and they had been using parts from their old ship to make the small bike like crafts as a last-ditch effort to find escape from the rock. The group, not wanting him tagging along ended him and tossed him into space back towards the asteroid he had crashed on. Unbeknownst to the party, their ship ate a few of the goblins.
They jumped back into deep space and after a bit their ship glitched into something else, almost like a hidden shadow of deep space. Around them they saw great dark metal ships adorned with bones, all floating lifelessly in the dark. The ship did not like this and glitched back into normal space. The group remembered the death cult Marut Casen from earlier in their adventures and Feldamire confirmed that there was a lost fleet somewhere in space and that must have been what them glimpsed.
As the party was approaching the planet Glben, Feldamire told them he feels comfortable around them and they feel familiar. He tried to deny he knew more clones and Kmet ruined the lie by mentioning he also knows those guys and these people look just like them. They flew over the landscape of Glben, seeing mostly jungles and swamps and landed in front of a large temple complex constructed of red and tan stonework with iconography of sphinx still visible under bits of jungle poking through. When they disembarked the Spelljammer pup, still unnamed, they were greeted by a lamia from the Chimeric Collective. Her personality seemed detached, possibly due to either more people knowing the location of the group or more of the same people joining their cause.
Deep below the temple in a cavern they met Tellgedis, an ancient astral sphinx, the founder and leader of the Chimeric Collective. He was gathering agents that had been hurt by Argentheart over the years and wants to find his missing son while restoring balance to the galaxy. The party messaged each other, remembering that they had seen his son on Argenthome and had helped recapture him before finding out what Argentheart is doing with the monsters. They decided to wait for a better time to tell Tellgedis about their findings.
They then found their fellow clones, two of each of the party members. Brux attempted to immediately spawn with his copies, they had already done the process and had to wait or could be addressed later. With the realization and proof of surviving clones, the party was now given a choice of missions for the next batch of adventures. The goals of the Chimeric Collective are in line with the parties, thwarting Argentheart.
They could head to Oerth and seek out spots important to Argentheart’s, or Ashardalan’s, past. On Krynn they knew there were magical artifacts called Dragonlances which would help against a mighty great wyrm dragon. On Canterog there was a city of dragons as well as a Draconic Council they could consult. On Toril there had been recent struggles with a cult of dragon worshipers that had nearly summoned their dragon goddess to the world and the heroes might have some input. They also were recommended to find the bounty hunter as well, since he might help if the Fate’s intervene again.
The party decided on finding their way to Krynn and grabbing the Dragonlances if possible.
Session prep was chaotic with luthier’s notes feeling more important and realizing I still had more to plan. Group did great navigating things even with short sessions and a toddler learning what dice were. There was panic before the session when trying to print off the session notes and realizing the printer was out of toner and all the toner I had left was old and had dead written on the boxes, which I noticed after I tried using them.
Chaos aside it was another night of deep revelations, and important choices.